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 Patch Oficial 0.6J - High performance Update

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Dr3dD
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Fecha de inscripción : 08/09/2015
Localización : Floresta - CABA - Argentina

MensajeTema: Patch Oficial 0.6J - High performance Update   10th Septiembre 2015, 09:41

Hello Racers,

We are pleased to announce a new update of Live for Speed with some very good performance improvements. Various systems have been updated to reduce the work done by the graphics card and the CPU. The simulator runs more smoothly and you can choose a higher frame rate or run your computer more efficiently and consistently with a limited rate. This is a great help at the highly detailed Westhill environment released in the 0.6H update. We have improved the frame rate limiter (in Misc Options) so Live for Speed can run very accurately at the rate you set. There is a new live frame timing graph to help you see what's going on if you like that kind of thing!

For Oculus Rift users, we are supporting Direct mode and the 0.6 runtime. You can now enter or leave 3D mode at any time without restarting LFS. Just click the 3D button in View Options. In the LFS window that remains on your monitor you can see what the person wearing the Rift is looking at.


Four ways to get Version 0.6J :

1) AUTO UPDATER - If you already have version 0.5V or later :

- Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror.

2) MANUAL PATCH (1.5 MB) - If you already have version 0.6H or later :

- Click [Tienes que estar registrado y conectado para ver este vínculo] and save the patch installer.
- You can run the patch installer from its download location or from your LFS folder.

3) MANUAL PATCH (156 MB) - If you already have version 0.5Z or later :

- Click [Tienes que estar registrado y conectado para ver este vínculo] and save the patch installer.
- You can run the patch installer from its download location or from your LFS folder.

4) FULL VERSION (273 MB) - If you are new to LFS or making a fresh installation.

- Click [Tienes que estar registrado y conectado para ver este vínculo] to visit the download page and get the full version installer.


Changes from 0.6H to 0.6J :

Optimisations :

Static vertex buffers reorganised to reduce DirectX instructions
Frames buffered (default 1) to allow next frame to start rendering
More efficient car distance sorting system for sound and graphics
Dynamic vertex buffers now set to use hardware vertex processing
Better frame rate in places where many objects may be visible

Graphics :

Sky texture is now drawn in mirrors
Layout editor object selection buttons are sorted by distance
Z-buffer depth setting can now be changed without restarting LFS
Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16

Frame rate limitation system :

Frame rate limitation system is now accurate and has better values
New frame info display shows sleep / physics updates / gpu waiting
Now using an event query instead of a lock for input lag prevention
Minimum sleep setting changed to "Sleep every frame" (yes / no)

Misc :

Now using Direct3D 9Ex if available (Windows Vista and later)
Reduced glitch when autocross objects are optimised (e.g. on load)
Reduced min / max values for "Sound lag" setting - default now 0.08
New Audio Option "Sound when window is inactive" (off / on)

3D view modes :

Added a 3D level slider option to adjust monitor-based 3D views
Reduced CPU / GPU usage by sharing scene preparation for both eyes

Oculus Rift :

Now using Oculus SDK version 0.6.0.1 which includes timewarp
You can now enter and leave Rift mode without restarting LFS
Smooth display (if you do not use SLI or force vertical sync)
Monitor window view options : blank / one eye / two eyes

Oculus Rift compatibility mode :

For users who cannot use the Oculus 0.6 runtime, you can still use
the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name
and LFS will then use LFSORDLL.dll instead (extended mode only).

Fixes :

Some buildings at Westhill track were drawn using a slow method
Mouse clipped to window (CTRL+C) now works properly with ALT+TAB
Using mouse wheel to change gear did not work properly at high fps
Layout editor object selection buttons used interface button slots
Crash changing texture resolution with two or more objects selected
Anisotropic filtering did not work on car textures (including skin)


TIPS on using Live for Speed with an Oculus Rift DK2 :

NOTE : Oculus runtime 0.6.0.1 (or later) is required

1) How to enter Rift mode in LFS :
- Start LFS and click 3D on the View Options Screen
- Select Oculus Rift and click OK

2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key.
- When a new driver takes over, ask them to look straight ahead then press F8
- Key assignments can be edited in Options - Game - F1 to F8

3) Accessing your desktop while LFS is on the Rift.
- You will find that your mouse cursor is confined to the Rift's virtual monitor
- Press CTRL+C to free the mouse and now the mouse can go onto the desktop

4) Optional command line options /rift=on and /rift=off
Use e.g. in a shortcut to make sure Rift mode is entered or not
LFS.exe /rift=on - try to go straight into Rift mode
LFS.exe /rift=off - do not go into Rift (ignores previous mode)


Scawen - LFS Developer
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Pela74
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Localización : Palermo - CABA

MensajeTema: Re: Patch Oficial 0.6J - High performance Update   10th Septiembre 2015, 12:23

Se olvido de poner q no incluye ni scirocco ni rockinham Smile
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Dr3dD
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MensajeTema: Re: Patch Oficial 0.6J - High performance Update   10th Septiembre 2015, 12:47

Están incluidos!! (?)

_________________
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Pela74
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MensajeTema: Re: Patch Oficial 0.6J - High performance Update   10th Septiembre 2015, 13:02

affraid affraid affraid cherry
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Berni-Wan

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Fecha de inscripción : 03/10/2015
Localización : Villa Carlos Paz - Cba - Argentina

MensajeTema: Re: Patch Oficial 0.6J - High performance Update   21st Diciembre 2015, 11:24

Salió la 0.6 K, con Kockingham
Shocked

Pero solo unlockeable para los que compren el upgrade a S3
Razz Razz Razz Razz Razz Razz Razz Razz Razz Razz Razz Razz Razz


Que culiau.... Scawen compradre, hace 5 o 6 años que esperamos la S3.
Sleep
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pai



Mensajes : 30
Fecha de inscripción : 19/11/2015

MensajeTema: Re: Patch Oficial 0.6J - High performance Update   22nd Diciembre 2015, 12:58

¿Cuanto sale la S3?

Realmente me parece descarado que haya que pagar un update por una pista, que está prometida hace años, y que dicho update en teoría trae mas contenidos, que dicen que los van a desarrollar pero no pueden asegurar que los van a sacar al público.

Parece una parodia cómica del simracing.
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Berni-Wan

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Fecha de inscripción : 03/10/2015
Localización : Villa Carlos Paz - Cba - Argentina

MensajeTema: Re: Patch Oficial 0.6J - High performance Update   23rd Diciembre 2015, 23:04

pai escribió:
¿Cuanto sale la S3?


Ahora "acomodaron" algo la web, se ve que lanzaron la pista y ni se habían fijado en la web
rabbit (Ta cada día más borracho Scawen)

La S3 sale 36 Libras, y el update de S2 a S3 sale 12 Libras

Pero se aclara bien que no se sabe si la van a lanzar alguna vez...

Es muuuy raro, no se, estaba el Sirocco antes que Rockinham y tampoco lo largaron. Ni el nuevo modelo de gomas (que para mi sigue siendo el mejor del simracing)
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